No Man's Sky Guide II: Bases

Primary Base


A base can be used to generate a lot of cash through farming or manufacturing. The 'Synthesis' update completely changed the base building story line, although it is still there in the legacy form, where you run around hiring 'managers' to teach you blueprints - just follow all of the base computer prompts. In 'Synthesis', the Anomaly was introduced as a repository of all the blueprints, which are easily purchased using Salvaged Tech Modules. This is a much less tedious way to get things done, so you can safely skip the traditional base building route and scrap the Blueprint Module if you wish.



An Industrial/Farming Base

BasesOver many game iterations, I have worked out a simplified base design which nevertheless can generate huge daily income - far more than you will ever need in this game... This plan is detailed here if you want to go this route - otherwise just go and have fun...

A Minimal Industrial Base

This base makes money by simply extracting Oxygen and Nitrogen and synthesizing it into Superconductors, which can be sold for 1,500,000 U each. A base with two Large Refiners and one Medium Refiner, combined with two three-tank Gas Extraction sites (Oxygen and Nitrogen) will also easuli gebnerate in excess of 15,000,000 U/day when their contentents are emptied twice daily. Information on how to set up this type of base can be seen here [in progress...].

No Base At All

Actually, you need at least one very minimal base to progress the story line, but it doesn't have to be any more than the one you had to build for the 'Awakenings' tutorial. If you want to progress the 'Artemis' story line, you will have to build and staff a Construction and Science terminal, but these can be built outside and dismantled as soon as the story progresses past that point. If one plays this style, money must be made by finding and selling rare resources, such as derelict starships, Storm Crystals, Salvage Modules and the like.

Underwater Bases

UnderwaterWith the patch “Abyss”, you can build an underwater base and craft a submersible Exocraft. The underwater scenery is probably the most spectacular and well-realized that I have ever seen in a video game, and it is worth setting up underwater just to experience it (although the story line is so far very skimpy). This story line begins when you receive a transmission while in space, directing you to a watery planet and a sunken Starship. After a number of ‘seek and find’ quests, you will acquire Exosuit upgrades and plans for the Nautilon and its upgrades, which can take you farther and faster. I was always a bit frustrated because travel on or over the water in the Nautilon was painfully slow, although you may be able to speed some sections by switching crafts. Note that if you have built the Nautilon and have the Exocraft Summoning Unit on a planet, you can summon it anywhere in the water. For example, I can take my Nomad out over the water to an interesting spot, summon the Nautilon, jump into it and explore underwater, even if there is no underwater base on that planet. Just keep in mind that you can’t call a land-based Exocraft unless it can appear on dry land.